FIFA scripting lawsuit withdrawn after EA provides "detailed technical information and access to speak with our engineers"
The plaintiffs behind a class action lawsuit that alleged EA was secretly adjusting the difficulty of FIFA Ultimate Team to get players to spend more money on packs have withdrawn their case.
On November 2020, three Californians said EA was secretly manipulating them in a lawsuit that revolved around a patented AI technology known as dynamic difficulty adjustment.
Dynamic difficulty adjustment, known more commonly by FIFA players as scripting or momentum, is a technology that unfairly affects the results of matches in a bid to encourage more spending on packs.
While EA has admitted to owning the patent, it has always denied using the tech in Ultimate Team.
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Today, EA said the plaintiffs have now dismissed their case after the company shared detailed technical information on FIFA and offered them the chance to speak to their engineers.
Here’s EA’s statement, in which the company vowed never to use dynamic difficulty adjustment in Ultimate Team:
“Ensuring play is fair is critical to all of us at EA, and we’ve tried to be as clear as possible that this commitment applies to us just as much as it does to our players. We’ve publicly said before that we do not use any scripting or ‘Dynamic Difficulty Adjustment’ (DDA) or anything similar that would automatically adjust the difficulty of gameplay in FIFA, Madden and NHL Ultimate Team matches.